Which OpenGL interface to use?

Hans-Martin Mosner hmm at heeg.de
Sat Sep 16 19:47:23 UTC 2006


Josh Gargus schrieb:
> Use Croquet.
Looking more closely at the alternatives, I've come to the same
conclusion already :-)
>
> The latency of Croquet's event mechanism should be fine, unless you're
> trying to program a first-person shooter.  If the latency is too high,
> you can probably still pick and choose from Croquet's scene graph
> while using your own network layer.  If you want to do everything
> yourself, just use Croquet's OpenGL interface.
Yup, I think having those options is a good thing - if the Croquet high
level stuff stands in the way, I can go all the way down to OpenGL
(hopefully).
BTW, the game I have in mind is not a first person shooter, but an "air
hockey" style thing. But the latency requirements are similar as you
will probably know if you have played that stuff in reality...

Cheers,
Hans-Martin



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