yoshiki at squeakland.org
Wed Sep 27 05:13:35 UTC 2006
Removing unnecessary buffer allocation sounds like a good idea,
especially for a computer with modest resource such as OLPC.
I actually tried it, (by creating WarpGrafPort, copying all methods
from GrafPort, file in changes.st, and rename the
transform3By:... method to transformBy:.
In this setting, if you rotate a Morph, it changes its size
depending on the angle. The bounding rect calculation is wrong (or
not done at all). What do you think?
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