FormCanvas>>transformBy:clippingTo:during:smoothing (How to followup)

Yoshiki Ohshima yoshiki at squeakland.org
Wed Sep 27 05:13:35 UTC 2006


  Hal,

  Removing unnecessary buffer allocation sounds like a good idea,
especially for a computer with modest resource such as OLPC.

  I actually tried it, (by creating WarpGrafPort, copying all methods
from GrafPort, file in changes.st, and rename the
transform3By:... method to transformBy:.

  In this setting, if you rotate a Morph, it changes its size
depending on the angle.  The bounding rect calculation is wrong (or
not done at all).  What do you think?

-- Yoshiki



More information about the Squeak-dev mailing list