Morphic 3.0: The future of the Gui

Juan Vuletich juan at jvuletich.org
Thu Aug 30 12:42:27 UTC 2007


Hi Matthew,

It should. When time comes, of course.

Cheers,
Juan Vuletich
www.jvuletich.org

Matthew Fulmer wrote:
> On Thu, Aug 30, 2007 at 12:14:03AM -0300, Juan Vuletich wrote:
>   
>> Hi Folks,
>>
>> I started to write a "paper to be" about my Morphic 3.0 project. The 
>> objective is to convince you that Morphic 3.0 is the coolest thing 
>> around :). The first draft is available at www.jvuletich.org. I hope you 
>> enjoy it. Any comment is welcome.
>>     
>
> Nice. I just had one question: would gamma correction be taken
> into account at all?
>
> Especially when rendering text, light-on-dark always looks
> bigger than dark-on-light for exactly the same shape. Is it
> possible to (in general) render a shape with constant "mass" in
> the face of gamma inconsistencies? For text, this would involve
> procedural bolding/thinning.
>
> Just throwing that out.
>
>   




More information about the Squeak-dev mailing list