Design Principles Behind Smalltalk, Revisited (humor)

Paul D. Fernhout pdfernhout at kurtz-fernhout.com
Wed Jan 3 17:04:19 UTC 2007


Jon Hylands wrote:
> On Wed, 03 Jan 2007 09:54:35 -0500, "Paul D. Fernhout"
> <pdfernhout at kurtz-fernhout.com> wrote:
>> Essentially, Smalltalk code isn't funny. :-)
> 
> I'm working on some serious AI research right now, using Squeak (of
> course). My idea of the brain (in terms of how we model it) is a virtual
> machine, with very little Smalltalk code, and huge amounts of data that
> gets stored and indexed. You can't model things like humor and emotions and
> such in code - it gets modeled in data.

Of course, as LISP often shows, or Squeak's VM generation system, the line 
between code and data can often get blurry. :-)

 > http://www.bioloid.info/tiki/tiki-index.php?page=MicroRaptor
Interesting project. I'll be curious over time how you see Squeak needing 
to change or expand to better support your AI and robotics related goals.

--Paul Fernhout



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