The Weekly Juan #9: "An update on Morphic 3.0"
Juan Vuletich
juan at jvuletich.org
Wed Mar 7 01:08:02 UTC 2007
Hi Stéphane,
I guess you're right. There must be really a lot of interesting code out
there. However, one of the things that keeps me busy is actually
removing stuff from my image, so there's less I need to know. I'm
currently slightly below 5Mb! And I don't care too much for back
compatibility.
Anyway, I should take a close look at muO. I only listened to your demos
and I love them. I'm sure you have good ideas to learn about on the gui
too. That's what I'm after, good ideas for Morphic 3.
Cheers,
Juan Vuletich
Stéphane Rollandin escribió:
> Juan Vuletich wrote:
>> Yes. I'm not doing it yet, but you're right. It should be used like
>> the current ("standard Morphic") #clipBy:during: although I'm not
>> very fond of that selector. If it is only used by #drawSubmorphsOn:,
>> I'd rather set and reset the clipping rectangle there.
>
> this selector is very useful; I use it a lot in muO: see the
> ZoomableFieldMorph and FloatingMorph hierarchies.
>
> please do not think that the standard image contains all interesting
> morphic code. some external projects rely heavily on morphic and have
> very specific and original usage and implementations of morphs, which
> I think should should be aware of. muO is one of them.
>
> regards,
>
>
> Stef
>
>
>
More information about the Squeak-dev
mailing list
|