Game design question...

sig siguctua at gmail.com
Mon May 7 11:30:08 UTC 2007


i might want to write a game too, when i finish my GLCanvas framework.
http://computeradvenrutes.blogspot.com.

On 07/05/07, Karl <karl.ramberg at comhem.se> wrote:
> Blake wrote:
> > On Sun, 06 May 2007 23:41:46 -0700, sig <siguctua at gmail.com> wrote:
> >
> >> i'd rather use blocks for this matter. like:
> >>
> >> aGame do: myBlock withParams: { commandText. player }
> >
> > Where do you get "myBlock" from, starting from the UI (which initiates
> > the action)?
> >
> > As for what game, I'm writing a (eventually large) number of small
> > games to use as teaching tools. I hope to use the model for a number
> > of them. Old-time stuff, like "Star Trek" and "Subhunt".
>
> Cool, Squeak need more games. Have you seen the games at
> http://www.swa.hpi.uni-potsdam.de/projects/olpc/index.html
>
> I been hooked on DiceWars for a few days now. It's a risk type game and
> really addicting :-)
>
> Anyway, a game framework for Squeak would be really nice. I've seen a
> few attempts at it, but nothing that has come past the initial stages.
>
> Karl
>
>



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