Sound stuff

Brian Brown rbb at techgame.net
Thu May 17 01:57:51 UTC 2007


On May 16, 2007, at 4:48 PM, John M McIntosh wrote:

> I noted in the mantis entry
>
> "This fix impacts os-x, causes sound to play back at 2x speed  
> because of interaction with the delay and putting sound bytes on  
> the os-x sound channel. "
>
> If you are using os-x or unix vm on os-x this patch WILL break things

Yes, I understand that now. It didn't affect my image, because that  
patch is already in there. So I commented out that line in renderLoop  
and everything is working as I expect now.

thanks, John

Brian



>
>
> On May 16, 2007, at 3:27 PM, Brian Brown wrote:
>
>> Hey John, thanks for the reply!
>>
>> I had read those messages earlier but didn't think this patch  
>> applied. I loaded that cs into my image, but it has made no  
>> difference, so I'm still at a loss as to why this is happening.
>>
>> thanks!
>>
>> Brian
>>
>> On May 16, 2007, at 11:50 AM, John M McIntosh wrote:
>>
>>>
>>> On May 16, 2007, at 9:59 AM, Brian Brown wrote:
>>>
>>>> Which also plays back much faster than the recording should.  
>>>> Anyone have any ideas why there would be this mismatch?
>>>
>>> See
>>> http://bugs.squeak.org/view.php?id=3272
>>>
>>>
>>> --
>>> ==================================================================== 
>>> =======
>>> John M. McIntosh <johnmci at smalltalkconsulting.com>
>>> Corporate Smalltalk Consulting Ltd.  http:// 
>>> www.smalltalkconsulting.com
>>> ==================================================================== 
>>> =======
>>>
>>>
>>>
>>
>
> --
> ====================================================================== 
> =====
> John M. McIntosh <johnmci at smalltalkconsulting.com>
> Corporate Smalltalk Consulting Ltd.  http:// 
> www.smalltalkconsulting.com
> ====================================================================== 
> =====
>
>




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