cyclic looping with [0 == object] whileFalse: [object :=
objectnextObject].
Rob Withers
reefedjib at yahoo.com
Mon Nov 5 18:54:10 UTC 2007
----- Original Message -----
From: "Tom Phoenix" <rootbeer at redcat.com>
To: "The general-purpose Squeak developers list"
<squeak-dev at lists.squeakfoundation.org>
Sent: Monday, November 05, 2007 10:40 AM
Subject: Re: cyclic looping with [0 == object] whileFalse: [object :=
objectnextObject].
> On 11/5/07, Rob Withers <reefedjib at yahoo.com> wrote:
>
>> | object count objects |
>> objects := OrderedCollection new: 1000000.
>> count := 0.
>> object _ nil.
>> [0 == object or: [count > 500000]] whileFalse: [
>> count := count + 1.
>> objects add: object.
>> object isMorph ifTrue: [object removeProperty: #undoGrabCommand].
>> object _ object nextObject].
>> objects
>
> Now that I look at this code again, I see more. (What's the last line
> supposed to be doing?) The method looks to be building a collection of
> all (or up to half a million) objects in object memory, for no
> apparent reason. As a side effect, or maybe its main effect, it
> affects some Morphs.
This was only my method of detecting whether there was a cycle in the
objects it was processing. That's all. Now why they don't just do:
> Morph allSubInstancesDo: [:m |
> m removeProperty: #undoGrabCommand ].
in #forgetAllGrabCommandsFrom: in the first place, I don't know.
Beyond this instance of using #nextObject to loop, it seems that if objects
are created inside of that loop, then it may loop forever.
Cheers,
Rob
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