ByteSymbol (#primitivePushFalse) does not understand
#coerceTo:sim:
John M McIntosh
johnmci at smalltalkconsulting.com
Thu Oct 25 16:38:35 UTC 2007
On Oct 25, 2007, at 2:26 AM, Mathieu Suen wrote:
> For me the image was terribly slow so unusable.
> But theoretically it should work on 3.9/3.10
>
> Mth
Ah slow, and time...
I was wondering if the following assumptions and logic still held
true today and what the side effects are?
InterpreterSimulator>>>ioMSecs
"Return the value of the millisecond clock."
"NOT. Actually, we want something a lot slower and, for exact
debugging,
something more repeatable than real time. IO have an idea: use the
byteCount..."
^ byteCount // 100
"At 20k bytecodes per second, this gives us aobut 200 ticks per
second, or about 1/5 of what you'd expect for the real time clock.
This should still service events at one or two per second"
--
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John M. McIntosh <johnmci at smalltalkconsulting.com>
Corporate Smalltalk Consulting Ltd. http://www.smalltalkconsulting.com
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