Getting double semi as sequencer harvested.
Blake
blake at kingdomrpg.com
Mon Sep 3 08:44:25 UTC 2007
On Mon, 03 Sep 2007 00:19:29 -0700, Andreas Raab <andreas.raab at gmx.de>
wrote:
> Blake wrote:
>
> Do you have an actual example of how the code is cleaner or are you
> simply repeating what other people tell you? I've been looking for good
> examples for traits for a couple of years now but it seems that when
> things go beyond the toy examples presented in the papers traits create
> more complexity than they help to address.
I know you feel that way and I'm not in a position to make a complete
argument one way or the other yet. But I =would= maintain that the removal
of duplicate code and the segregation of responsibilities into meaningful
compartments results in a set of collection classes that is cleaner and
actually easier to apprehend.
Maybe I'll come out of my current experiments with the same opinion you
have, I don't know. But the competing ideas I've tried have not done
anything for me. And I'll share my results but of course I can't guarantee
you won't think they're toy.
>> It's reasonable to ask for some evidence.
>
> Indeed. Correcting mistakes is reasonable too, but both usually don't
> happen.
I'm not sure if this is a cryptic reference to believing that traits is a
mistake and should be removed but if so, it would seem to be easy to undo
relative to the scope of the issues being tackled.
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