[squeak-dev] Re: What Constitutes a Complete and Final Release?

Germán Arduino garduino at gmail.com
Sat Apr 5 12:15:44 UTC 2008


Full agree.

After read all the thread, some points come to my mind:

1. The release (aka the Squeak itself) is our main asset, then the
Board must participate with decisions if the things don't go ok (As
Edgar commented, seems very clear that in 3.10 we lossed the Team
Leader).

2. Personally think that is a bad thing (or at least homy thing) to
talk about money when problems of this nature appear. This is an open
source community, we aren't here by money, and talk about money simply
to elude responsabilities is unfair. If a guy don't have time to the
work he promised to do, must step out and find a replacement, but
claim by money isn't fair I think.

Just my 0.02.




2008/4/5, Andreas Raab <andreas.raab at gmx.de>:
> tim Rowledge wrote:
>
> >
> > On 4-Apr-08, at 8:49 PM, Klaus D. Witzel wrote:
> >
> > >
> > > It seems to me that the board has a problem here, with both 3.9 and 3.10
> :(
> > >
> >
> >
> > Well, no. It's not the board that has any sort of problem;
> >
>
>  Well, yes. It is the board's problem if it assumes the authority to decide
> on the release team (which it has). Half-finished results of a release team
> *are* the board's problem. It is not the boards task to fix the ftp
> directory on the server; it's the boards task to fix the process that led to
> selecting a team that doesn't get that job done. If the board isn't capable
> of doing that, then it has a *big* problem in my understanding.
>
>  Cheers,
>   - Andreas
>
>
>   the board is
>
> > a bunch of people that meet every couple of weeks to discuss an agenda
> that is primarily organisation based (ie getting to a state where we can
> join the SFLC foudation thingy). The board is not a team that can be asked
> or expected to solve all *our* problems. *You lot* get to do the actual
> work. Until and unless you provide funds to pay a team....
> >
> > tim
> > --
> > tim Rowledge; tim at rowledge.org; http://www.rowledge.org/tim
> > "Virtual Memory" means never knowing where your next byte is coming from.
> >
> >
> >
> >
> >
> >
> >
>
>
>


-- 
Germán S. Arduino
http://www.arsol.biz
http://www.arsol.net



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