[squeak-dev] Re: Harvesters

Ken Causey ken at kencausey.com
Thu Dec 11 14:47:23 UTC 2008

I think Janko is misunderstanding.  I believe when Goran mentioned 'paid
people' he is referring primarily to Squeak Central in the early days
who of course were actively funded by Apple and then Disney.  More
recently of course others have been able to contribute using time kindly
provided by their employers (Pinesoft comes to mind as an example) and
occasionally work has been funded by a company (Qwaq for example) or an
individual who needs it.  We have never had a system of funding from a
community foundation, for that matter we've not really had a formal
foundation that could do so, at least under any sort of legal/tax


On Wed, 2008-12-10 at 23:08 +0100, Janko Mivšek wrote:
> Göran Krampe wrote:
> >>> Many of us who have been around for a while know that we have tried 
> >>> numerous approaches over the years and we know that many of these 
> >>> have failed due to various reasons. For example, the idea of 
> >>> "harvesting" and having so called "harvesters" failed because it only 
> >>> led to a few people burning out (in the very early years it "worked" 
> >>> because we had paid people doing the harvesting).
> I looks that harvesting as a hard work without much reward obviously 
> worked until was paid. So, what if we reintroduce paid harvesters again?
> Also, how was they paid, which were the rules, what was the experience, 
> problems, why this approach was discontinued?
> Best regards
> Janko
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