[squeak-dev] #saveOnFile won't do

Aidan Gauland wgsilkie at ihug.co.nz
Sun Dec 14 03:42:51 UTC 2008

Matthew Fulmer wrote:
> If you look at the implementation of saveOnFile:, most of the
> work is done by ReadWriteStream >> fileOutClass:andObject:
> so, you can use that method to write your object out to a
> memory-backed ReadWriteStream rather than a disk-backed
> FileStream. This will give you a ByteArray of the object, which
> you can store as a class variable of your game or something.
> If you go a little deeper, you will discover SmartRefStream,
> which is the serializer responsible for this feature.

Ah ha!  SmartRefStream is what I want.  I saw that when I was poking around, 
but I couldn't tell if that would just give me trouble if I tried to use it 
for this.


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