Any Squeakers into CFD? - Possible job...

danilo danilo at impara.de
Wed Feb 13 20:36:40 UTC 2008


Joshua Gargus wrote:
>
> On Feb 13, 2008, at 1:50 AM, Danilo wrote:
>> During my master thesis, I have experimented a bit with fluid 
>> visualization using Marching Cubes algorithm in squeak.
>> http://www.gaguls.de/danilo/downloads/PlayfulAnimation_low.pdf   
>> (page 51)
>>
>> The simulation where particle based, but I get more and more 
>> interested to do fluid simulation using Navier Strokes algorithm. My 
>> personal interest is visualization and the interest in how it works.
>> I simply did not found the time yet. I can inform you, when I have 
>> time for it. Maybe we find a way to cooperate.
>>
>> Danilo
>>
>
> Neat paper Danilo!  Thanks for the link.
>
> How was the VerletFluids app implemented?  Does it use a VM plugin for 
> speed, for either the particle animation or the isosurface 
> extraction?  Or is Squeak fast enough?
>
> Thanks,
> Josh
>
The particle simulation and isosurface extraction were pure smalltalk, 
no special plugins. It worked only interactive for small simulations.
The screenshot in the paper was from an interactive simulation, that 
used 16 particles and a grit for surface extraction of about 15x15x15 cells.

Danilo




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