Porting Squeak to iPod touch

Mathieu Suen mathk.sue at gmail.com
Tue Jan 8 17:25:16 UTC 2008


Thanks a lot
On Jan 8, 2008, at 5:41 PM, Brian Rice wrote:

>
> On Jan 8, 2008, at 8:01 AM, Mathieu Suen wrote:
>
>> Dose anyone have try to install/port Squeak on a ipod touch?
>> The ipod have a ARM processor IIRC there is a version running for  
>> an ARM processor. So I should be able to compile the source for a  
>> ARM processor.
>
>
> I've had an iPhone for 3 months now and have been occasionally  
> trying to build Squeak for it (and it runs the same binaries as the  
> iPod Touch). It is definitely fast enough (400MHz) but Squeak would  
> require some modifications to handle application switching which  
> seems to shut things down. I want the Faure (http://www.squeaksource.com/Faure 
> ) framework to run on it and use the Layers system (core animation,  
> basically, over OpenGLES) but haven't gotten to step one yet, for  
> reasons described below:
>
> You need a cross-compile toolchain, provided by hackers here:
> http://iphone.fiveforty.net/wiki/index.php/Main_Page
> http://code.google.com/p/iphone-dev/
>
> There are a lot of applications built or ported using this method,  
> but there's no support from Apple, so debugging is very difficult.  
> Alas, toolchain issues have vexed me nearly every time I try to  
> tackle the problem. Apparently everyone who creates a working  
> toolchain is more-or-less lucky and can't rebuild it on demand.  
> There are also outstanding (often not universally reproducible) bugs  
> for specific platforms, too. See the Google Code issues tracker if  
> you have a problem.
>
> Apple has stated intentions of delivering an SDK/toolchain in  
> February, but the notion of application signing and security  
> restrictions may make this not-open-enough for Squeak to ease in.
>
> --
> -Brian
> http://briantrice.com
>
>

	Mth






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