Porting Squeak to iPod touch
Mathieu Suen
mathk.sue at gmail.com
Tue Jan 8 17:25:16 UTC 2008
Thanks a lot
On Jan 8, 2008, at 5:41 PM, Brian Rice wrote:
>
> On Jan 8, 2008, at 8:01 AM, Mathieu Suen wrote:
>
>> Dose anyone have try to install/port Squeak on a ipod touch?
>> The ipod have a ARM processor IIRC there is a version running for
>> an ARM processor. So I should be able to compile the source for a
>> ARM processor.
>
>
> I've had an iPhone for 3 months now and have been occasionally
> trying to build Squeak for it (and it runs the same binaries as the
> iPod Touch). It is definitely fast enough (400MHz) but Squeak would
> require some modifications to handle application switching which
> seems to shut things down. I want the Faure (http://www.squeaksource.com/Faure
> ) framework to run on it and use the Layers system (core animation,
> basically, over OpenGLES) but haven't gotten to step one yet, for
> reasons described below:
>
> You need a cross-compile toolchain, provided by hackers here:
> http://iphone.fiveforty.net/wiki/index.php/Main_Page
> http://code.google.com/p/iphone-dev/
>
> There are a lot of applications built or ported using this method,
> but there's no support from Apple, so debugging is very difficult.
> Alas, toolchain issues have vexed me nearly every time I try to
> tackle the problem. Apparently everyone who creates a working
> toolchain is more-or-less lucky and can't rebuild it on demand.
> There are also outstanding (often not universally reproducible) bugs
> for specific platforms, too. See the Google Code issues tracker if
> you have a problem.
>
> Apple has stated intentions of delivering an SDK/toolchain in
> February, but the notion of application signing and security
> restrictions may make this not-open-enough for Squeak to ease in.
>
> --
> -Brian
> http://briantrice.com
>
>
Mth
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