Morphic 3 presentation at Smalltalks 2007
Juan Vuletich
juan at jvuletich.org
Fri Jan 25 19:09:19 UTC 2008
To me, the big WOW! is: "The framework is fully in Smalltalk; there are
no "primitive" widgets or hidden functionality. This means that there
are no restrictions to how a morph will appear and react. There are
morphs that behave like the widgets usually found, and therefore
conventional interfaces can be built. But there are more interesting
visual metaphors like CurveMorph, FishEyeMorph, EnvelopeEditorMorph, or
SpectrumAnalyzerMorph (see the next section with a Squeak at hand to
know them). And the framework is open end extensible. It s not difficult
to make new visual metaphors for our own objects, which are perfectly
integrated in the system. This makes Morphic the ideal environment to
experiment, learn and write new styles in user interfaces, breaking away
from what commercial programming tools allows us to do."
Have you seen the ARK and Self videos? Maybe they enlighten you.
Jason Johnson wrote:
> On Jan 24, 2008 10:29 AM, Juan Vuletich <juan at jvuletich.org> wrote:
>
>> What I don't have in my current plans is to work on a
>> GUI builder.
>>
>
> Well, I guess I understand more about Morphic now. I was expecting
> some big "wow!" with it like I had with the rest of Smalltalk, but it
> seems like it is a GUI system that the "designer" is part of the
> display medium itself (world) instead of a separate application.
>
>
More information about the Squeak-dev
mailing list
|