lessphic? may be a future for morphic
Juan Vuletich
juan at jvuletich.org
Thu Jan 31 15:12:45 UTC 2008
Igor Stasenko wrote:
> I'd like to hear, how this highly abstract structures and coordinate
> systems can be designed in such manner, that it will be efficient for
> rendering with high speed using pixel blitting operations and/or
> hardware accelerated libraries (such as OpenGL).
>
>
>
>
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If all the coordinate systems are cartesian, then it is possible to use
OpenGL or Cairo. However you'd lose "the signal processing approach to
anti aliasing".
Cheers,
Juan Vuletich
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