[squeak-dev] Re: Bezier filled shape rendering artifacts

Gary Chambers gazzaguru2 at btinternet.com
Tue Mar 25 11:45:48 UTC 2008


I have noticed that the rendering is significantly improved for your example
when scaled by a factor of 20, leading me to believe that Balloon has a
precision problem with small values and/or the fact that the minimum line
width is 1, regardless of any transform that may be in effect.

> -----Original Message-----
> From: squeak-dev-bounces at lists.squeakfoundation.org
> [mailto:squeak-dev-bounces at lists.squeakfoundation.org]On Behalf Of Klaus
> D. Witzel
> Sent: 25 March 2008 7:28 AM
> To: squeak-dev at lists.squeakfoundation.org
> Subject: [squeak-dev] Re: Bezier filled shape rendering artifacts
>
>
> On Tue, 25 Mar 2008 03:48:01 +0100, Igor Stasenko wrote:
>
> > On 25/03/2008, Klaus D. Witzel wrote:
> ...
> >>  > I don't know why this particular glyph not rendered correctly, i can
> >>  > only suppose that it
> >>  > was defined with sequence of data, which wrongly parsed by SVGMorph.
> >>  > Why i think it's not engine? Because engine can't twist point
> >>  > coordinates of shape, it can only fail to fill shape
> correctly. And
> >> in
> >>  > this glyph i see twisting coordinates, look like somewhere SVG morph
> >>  > starts feeding engine with wrong coordinates.
> >>
> >>
> >> Huh? I've spent hours checking Gary's parsing code (before posting
> >>  anything here in squeak-dev) and until now saw [said the
> possibly blind
> >>  man] no wrongdoing (even compared to a Javanese implementation which
> >> has
> >>  no rendering bug). Some typos in SVGMorph's parsing method, quadratic*
> >>  v.s. qubic*, but these lines wheren't used especially for
> A1.svg,A4.svg
> >>  (which I tested most).
> >>
> >>  So you found something suspicious; please tell what and where (did you
> >>  mean in Y4.svg?). I could use a point where to start
> debugging from. In
> >>  which segment did you see twisted coordinates? TIA.
> >>
> >
> > Yes, if i find something suspicious, i'll let you know.
> > In attachment is a comparable rendering results from Opera (gray) and
> > SVGMorph (black).
>
> Great (except that the colors render here as redish and grayish), thanks
> much !
>
> > Looks like i was wrong about twisting - the glyph is so small that its
> > hard to say what is there, unless you zoom it in.
>
> Yeah that's what makes the 'S' in SVG indispensable :)
>
> > I think you can try to remove drawing parts/segments step by step from
> > original svg to see where it breaking. And then you can trace why.
>
> Don't ask me how often I have already done that (in the segment assembly
> method) but, it didn't turn up anything buggy ...
>
> Nevertheless let me thank you for standing by me; often it's just
> the "you
> are not alone" strategy which kills the insect :)
>
> Will now focus on the areas you colored in the .jpg, thanks again.
>
> /Klaus
>
> P.S. the more I think about this problem the more it smells like the
> path/line/beziers do not flush the engine appropriately (similiar
> to what
> you corrected and to what Gary commented last night).
>
>




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