[squeak-dev] Possible approaches for rendering in Morphic 3

Matthias Berth matthias.berth at googlemail.com
Thu Sep 4 18:54:52 UTC 2008


Hi Juan,

you write that you use nonlinear transforms to draw morphs. So every
morph has its own nonlinear transform? For example, if I have a
RectangleMorph then I could draw a bended version of it on the canvas
by assigning some BendingTransform to the RectangleMorph?

What if the same morph has to be displayed on multiple canvases?

Does a morph's transform have any consequence for the transforms of
its submorphs?

As you might guess, I am not really familiar with the details of your
design - though I just read
http://www.jvuletich.org/Morphic3/TheFutureOfTheGUI_01.html :-)

Cheers

Matthias

On Thu, Sep 4, 2008 at 8:36 PM, Juan Vuletich <juan at jvuletich.org> wrote:
> Hi Folks,
>
> I've added this to my web: http://www.jvuletich.org/RenderingApproaches.html
> . It is about the different approaches for rendering of morphs for Morphic
> 3. This is the problem I'm dealing with now, so I'd appreciate any ideas or
> pointers.
>
> Cheers,
> Juan Vuletich
>
>



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