[squeak-dev] Possible approaches for rendering in Morphic 3
Juan Vuletich
juan at jvuletich.org
Sun Sep 7 03:06:09 UTC 2008
Igor Stasenko wrote:
>
>
> Right, and this is achieved by analyzing scene geometry for each
> interesting pixel(ray).
> So, here the analogy: it deals with scene on a per-pixel basis.
>
>
Yes!
Cheers,
Juan Vuletich
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