[squeak-dev] Possible approaches for rendering in Morphic 3

Juan Vuletich juan at jvuletich.org
Sun Sep 7 03:06:09 UTC 2008


Igor Stasenko wrote:
>
>
> Right, and this is achieved by analyzing scene geometry for each
> interesting pixel(ray).
> So, here the analogy: it deals with scene on a per-pixel basis.
>
>   
Yes!

Cheers,
Juan Vuletich



More information about the Squeak-dev mailing list