Font rendering (was Re: [squeak-dev] Re: Statistics on merging Cuis with 3.10 on Morph hierarchy)

Michael Rueger m.rueger at
Sat Apr 25 09:02:51 UTC 2009

On Fri, Apr 24, 2009 at 4:41 PM, Bert Freudenberg <bert at> wrote:

> I tried not to argue too much one way or the other, just stating what the
> difference appears to be. As I wrote, it's mostly a matter of taste, and
> only secondly one of technology. It's still worth investigating why Balloon
> rendering looks so blurry, and if there can be done something about it.

Without having looked at the code, two problems that we encountered in Sophie:
- multiple anti-aliasing (first the glyph, then when rendering the glyph image)
- fractional position rendering (rendering an anti-aliased glyph onto
a fractional pixel position)


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