[squeak-dev] keeping arrow for assignment operator
Juan Vuletich
juan at jvuletich.org
Thu Mar 12 17:33:24 UTC 2009
Joshua Gargus wrote:
> Juan Vuletich wrote:
>
>> There's not a real consensus in this area. Many people (me included)
>> really prefer the left arrow for assignment and will not accept others
>> to prevent us from doing so. Please don't promise that. Switch to :=
>> only if you want.
>>
>
> I usually agree with what you write, but this is simply wrong. There is
> not *unanimous* consensus that left-arrow should be deprecated, but when
> has there ever been, in the Squeak community? However, there is
> certainly a consensus. You're free to use an old/modified Squeak that
> support underscore-assignment-rendered-as-an-arrow, but the community
> has clearly decided otherwise (please don't make me dig for references,
> but I will if I have to).
>
>
This community doesn't even have a consensus on the way to make
decisions. These are not my words, but they say what I think:
"Historically, decisions have been made by the people screaming the
loudest or the longest. We need to work out a way to fix this and to
come to a process by which we can make decisions that are acceptable to
the community at large." Only when there is a process set up to make
decisions, and it is applied to issues like this, you can say there is
consensus. This has not happened yet. And I do really hope it will
happen this year.
> You shouldn't muddy the waters for Squeak newcomers who haven't
> experienced the history first-hand. Underscore assignment is on the way
> out. Period.
>
No it is not. You have no authority to say so. Perhaps the board has it.
But not you. I'm sorry.
> I like the look of the left-arrow myself, but there's no reason that a
> pretty-printer can't render it that way; unfortunately nobody has
> stepped up to make that a reality. On the other hand, I look forward to
> when underscore-assignment is not only deprecated, but completely
> disallowed, so that I can, for example, program OpenGL in Squeak using
> identical constant names (eg: GL_COLOR_BUFFER_BIT instead of
> GLColorBufferBit).
>
> Cheers,
> Josh
>
>
Cheers,
Juan Vuletich
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