[squeak-dev] UTF-8

Nicolas Cellier nicolas.cellier.aka.nice at gmail.com
Sun Mar 29 17:05:55 UTC 2009


2009/3/29 Bert Freudenberg <bert at freudenbergs.de>:
>
> On 29.03.2009, at 16:32, Enrico Schwass wrote:
>
>> Janko Mivšek <janko.mivsek at eranova.si> writes:
>>
>> Hello Janko
>>
>> I guess, Phillip talks about in-image japanese/arabic/whatever. This
>> needs probably changes to the vm. Here on Mac OS X it doesnt work.
>
> The VMs can provide full unicode input now, but not all images have been
> adapted to make use of it. And that is completely separate from unicode font
> rendering support in the image.
>

I presume that a good Font or FontSet with unicode support should be
in image for rendering correctly.
Any link to a good Howto?

>> I just get empty block-glyphs.
>
> Your image needs to use the UTF-32 unicode character that recent VMs produce
> along with the old byte-sized character.
>
> Check that "ActiveHand keyboardInterpreter" is in fact a
> UTF32InputInterpreter.
>

For images which does not have UTF32InputInterpreter, let me remind
Bert's and Yoshiki's job is pending at
http://bugs.squeak.org/view.php?id=7071 ...


>> Its not possible to copy non latin characters into the workspace.
>
>
> Your image needs to make use of the ClipboardExtendedPlugin which does ship
> in current Mac VMs.
>
> - Bert -
>
>
>



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