[squeak-dev] 64 bit images

Bert Freudenberg bert at freudenbergs.de
Mon Nov 16 22:50:53 UTC 2009


On 16.11.2009, at 23:40, Eliot Miranda wrote:

> 
> 
> On Sun, Nov 15, 2009 at 5:39 AM, Bert Freudenberg <bert at freudenbergs.de> wrote:
> On 15.11.2009, at 03:46, Travis Kay wrote:
> 
> >  I would like to see [..] 64bit (image too)
> 
> Curious: what would you do if you could have a huge image?
> 
> One answer is what VW customers do with 64-bits.  Travis & Martin can give more up-to-date answer on this but IIRC a number of VM customers had images that were pushing the 4Gb limit.  One was Quallaby.  They did a network monitoring app that had huge numbers of large integers in a graph representing the state of the network.  EZBoard wanted 64-bit images because their message-board architecture was too monolithic.  GemStone had/have customers hitting 32-bit limits on numbers of objects.  So I'd sum up as large enterprise apps.  Travis, Martin, what's the current demand like?

I can't quite imagine Squeak's GC giving satisfying performance with such a large object memory.

- Bert -


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