[squeak-dev] 64 bit images
Bert Freudenberg
bert at freudenbergs.de
Mon Nov 16 22:50:53 UTC 2009
On 16.11.2009, at 23:40, Eliot Miranda wrote:
>
>
> On Sun, Nov 15, 2009 at 5:39 AM, Bert Freudenberg <bert at freudenbergs.de> wrote:
> On 15.11.2009, at 03:46, Travis Kay wrote:
>
> > I would like to see [..] 64bit (image too)
>
> Curious: what would you do if you could have a huge image?
>
> One answer is what VW customers do with 64-bits. Travis & Martin can give more up-to-date answer on this but IIRC a number of VM customers had images that were pushing the 4Gb limit. One was Quallaby. They did a network monitoring app that had huge numbers of large integers in a graph representing the state of the network. EZBoard wanted 64-bit images because their message-board architecture was too monolithic. GemStone had/have customers hitting 32-bit limits on numbers of objects. So I'd sum up as large enterprise apps. Travis, Martin, what's the current demand like?
I can't quite imagine Squeak's GC giving satisfying performance with such a large object memory.
- Bert -
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