[squeak-dev] duplicated rectangles in DamageRecorder

karl ramberg karlramberg at gmail.com
Sat Oct 3 19:28:44 UTC 2009


On Sat, Oct 3, 2009 at 8:58 PM, Hans-Martin Mosner <hmm at heeg.de> wrote:

> Igor Stasenko schrieb:
> >
> > I think that catching excessive #changed sends is like hunting for a
> ghosts :)
> > There should be a point, which could check that invalidated rectangle
> > is already in damage recorder.
> >
> Exactly. I have a patch (at work) which optimizes damage recording quite
> a bit (specifically, it avoids excessive growing of the damage region
> when two rectangles are merged). As a side effect, it makes sure that
> the final list of damage rectangles is non-overlapping.
> I will post it on Monday when I've picked it up from that image at work.
>
> Cheers,
> Hans-Martin
>
>
There is a bug in layout that make it necessary to add 'self changed' at
various places where it should not be.
Like in this example:
http://tracker.immuexa.com/browse/SQ-132
This server is down right now :-(

Karl
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