[squeak-dev] The Trunk: Sound-nice.8.mcz
commits at source.squeak.org
commits at source.squeak.org
Tue Oct 20 00:17:12 UTC 2009
Nicolas Cellier uploaded a new version of Sound to project The Trunk:
http://source.squeak.org/trunk/Sound-nice.8.mcz
==================== Summary ====================
Name: Sound-nice.8
Author: nice
Time: 20 October 2009, 12:16:40 pm
UUID: 479a4219-da06-c14a-908b-409ad8627af5
Ancestors: Sound-ar.7
use #fasterKeys
=============== Diff against Sound-ar.7 ===============
Item was changed:
Object subclass: #SoundRecorder
instanceVariableNames: 'stereo samplingRate recordLevel recordedBuffers recordedSound recordProcess bufferAvailableSema paused meteringBuffer meterLevel soundPlaying currentBuffer nextIndex codec desiredSampleRate'
+ classVariableNames: 'CanRecordWhilePlaying RecorderActive'
- classVariableNames: 'RecorderActive CanRecordWhilePlaying'
poolDictionaries: ''
category: 'Sound-Synthesis'!
Item was changed:
AbstractSound subclass: #SampledSound
instanceVariableNames: 'initialCount count samples originalSamplingRate samplesSize scaledIndex indexHighBits scaledIncrement'
+ classVariableNames: 'CoffeeCupClink DefaultSampleTable IncrementFractionBits IncrementScaleFactor NominalSamplePitch ScaledIndexOverflow SoundLibrary'
- classVariableNames: 'SoundLibrary NominalSamplePitch DefaultSampleTable ScaledIndexOverflow IncrementScaleFactor IncrementFractionBits CoffeeCupClink'
poolDictionaries: ''
category: 'Sound-Synthesis'!
Item was changed:
----- Method: PianoRollScoreMorph>>mouseMove: (in category 'event handling') -----
mouseMove: evt
| noteMorphs chordRect sound |
soundsPlaying ifNil: [^ self].
self autoScrollForX: evt cursorPoint x.
"Play all notes at the cursor time"
noteMorphs := self notesInRect: ((evt cursorPoint extent: 1 at 0) expandBy: 0 at self height).
chordRect := (self innerBounds withLeft: evt cursorPoint x) withWidth: 1.
soundsPlayingMorph delete.
soundsPlayingMorph := Morph newBounds: chordRect color: Color green.
self addMorphBack: soundsPlayingMorph.
noteMorphs do:
[:m | "Add any new sounds"
(soundsPlaying includesKey: m)
ifFalse: [sound := m soundOfDuration: 999.0.
soundsPlaying at: m put: sound.
SoundPlayer resumePlaying: sound quickStart: false]].
+ soundsPlaying fasterKeys do:
- soundsPlaying keys do:
[:m | "Remove any sounds no longer in selection."
(noteMorphs includes: m)
ifFalse: [(soundsPlaying at: m) stopGracefully.
soundsPlaying removeKey: m]].
!
Item was changed:
AbstractSound subclass: #LoopedSampledSound
instanceVariableNames: 'initialCount count releaseCount sampleCountForRelease leftSamples rightSamples originalSamplingRate perceivedPitch gain firstSample lastSample loopEnd scaledLoopLength scaledIndex scaledIndexIncr'
+ classVariableNames: 'FloatLoopIndexScaleFactor LoopIndexFractionMask LoopIndexScaleFactor'
- classVariableNames: 'LoopIndexFractionMask LoopIndexScaleFactor FloatLoopIndexScaleFactor'
poolDictionaries: ''
category: 'Sound-Synthesis'!
!LoopedSampledSound commentStamp: '<historical>' prior: 0!
I respresent a sequence of sound samples, often used to record a single note played by a real instrument. I can be pitch-shifted up or down, and can include a looped portion to allow a sound to be sustained indefinitely.
!
Item was changed:
----- Method: AbstractSound class>>updateFMSounds (in category 'sound library') -----
updateFMSounds
"AbstractSound updateFMSounds"
+ Sounds fasterKeys do: [:k |
- Sounds keys do: [:k |
((Sounds at: k) isKindOf: FMSound) ifTrue: [
Sounds removeKey: k ifAbsent: []]].
(FMSound class organization listAtCategoryNamed: #instruments) do:
[:sel | Sounds at: sel asString put: (FMSound perform: sel)].
!
Item was changed:
Object subclass: #SoundPlayer
instanceVariableNames: ''
+ classVariableNames: 'ActiveSounds Buffer BufferIndex BufferMSecs LastBuffer PlayerProcess PlayerSemaphore ReadyForBuffer ReverbState SamplingRate SoundJustStarted SoundSupported Stereo UseReadySemaphore UseReverb'
- classVariableNames: 'UseReverb BufferIndex Buffer SoundSupported ActiveSounds BufferMSecs SoundJustStarted SamplingRate Stereo ReverbState UseReadySemaphore PlayerSemaphore PlayerProcess LastBuffer ReadyForBuffer'
poolDictionaries: ''
category: 'Sound-Synthesis'!
Item was changed:
----- Method: AbstractSound class>>unloadSampledTimbres (in category 'sound library-file in/out') -----
unloadSampledTimbres
"This can be done to unload those bulky sampled timbres to shrink the image. The unloaded sounds are replaced by a well-known 'unloaded sound' object to enable the unloaded sounds to be detected when the process is reversed."
"AbstractSound unloadSampledTimbres"
+ Sounds fasterKeys do: [:soundName |
- Sounds keys copy do: [:soundName |
(((Sounds at: soundName) isKindOf: SampledInstrument) or:
[(Sounds at: soundName) isKindOf: LoopedSampledSound]) ifTrue: [
Sounds at: soundName put: self unloadedSound]].
self updateScorePlayers.
Smalltalk garbageCollect.
!
Item was changed:
----- Method: SampledSound class>>soundNames (in category 'sound library') -----
soundNames
"Answer a list of sound names for the sounds stored in the sound library."
"| s |
SampledSound soundNames asSortedCollection do: [:n |
n asParagraph display.
s := SampledSound soundNamed: n.
s ifNotNil: [s playAndWaitUntilDone]]"
+ ^ SoundLibrary fasterKeys
- ^ SoundLibrary keys asArray
!
Item was changed:
----- Method: AbstractSound class>>soundNames (in category 'sound library') -----
soundNames
+ ^ Sounds fasterKeys sort
- ^ Sounds keys asSortedCollection asArray
!
Item was changed:
Object subclass: #AbstractSound
instanceVariableNames: 'envelopes mSecsSinceStart samplesUntilNextControl scaledVol scaledVolIncr scaledVolLimit'
+ classVariableNames: 'FloatScaleFactor MaxScaledValue PitchesForBottomOctave ScaleFactor Sounds TopOfBottomOctave UnloadedSnd'
- classVariableNames: 'UnloadedSnd PitchesForBottomOctave ScaleFactor MaxScaledValue TopOfBottomOctave Sounds FloatScaleFactor'
poolDictionaries: ''
category: 'Sound-Synthesis'!
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