[squeak-dev] Squeaking up for "'click' sound play" (remainder of reply to bert )

karl ramberg karlramberg at gmail.com
Fri Apr 23 14:07:54 UTC 2010


Hi,
in the Etoys image there is SoundLibraryTool which does some of this

Karl

On Fri, Apr 23, 2010 at 11:25 AM, Hannes Hirzel <hannes.hirzel at gmail.com>wrote:

> Yes, Jerome
>
> I am interested as well to have a good sound library in Squeak which
> is easy to access. With a sound browser.....
>
> Would it be possible to summarize with a few code snippets how we are
> supposed to work with sounds as it is currently and secondy what you
> think it should be in the future.
>
> Hannes
>
>
> On 4/23/10, Jerome Peace <peace_the_dreamer at yahoo.com> wrote:
> > Hi Bert, Hi all,
> >
> >
> > I have dealt with  #sound vs. #asSound in a previous post.
> >
> http://lists.squeakfoundation.org/pipermail/squeak-dev/2010-April/149365.html
> >
> > One more thing needs dealing with:
> >
> > Bert also wrote:
> > #asSampledSound would be even more correct, since I guess you would map
> it
> > to "^SampledSound soundNamed: self", right?
> >
> > The selector implements a facade for accessing one or more sound
> libraries
> > in what ever class they are stored.
> >
> > The spec is to return a playable object. It can be one from the sound
> > library in sample sound or it can be something else. Beeper default is
> used
> > as default for unfindable sounds. If someone were to increase the range
> by
> > adding other libraries the selector could presumably exaust them all
> before
> > settling on the default.
> >
> > Currently the implementation is simple because only SampledSound and
> Beeper
> > classes need to be called upon. However squeak has a whole lot of sounds
> it
> > could be called upon to synthesize. Someday we might want to enhance this
> > selector to allow a simple access to them.
> >
> > Yours in curiosity and service, --Jerome Peace
> >
> >
> >
> >
> >
> >
> >
> >
>
>
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