[squeak-dev] Re: FloatMathPlugin in Squeak for
Croquet compatability?
Levente Uzonyi
leves at elte.hu
Tue Dec 14 03:42:49 UTC 2010
On Mon, 13 Dec 2010, Andreas Raab wrote:
> On 12/13/2010 5:35 PM, Levente Uzonyi wrote:
>> There were plans about using the primitives during the developement of
>> Squeak 4.1. They also give a nice speed up if you're using SqueakVM, but
>> some of them (#sin, #cos, etc.) are slower with CogVM.
>> In Kernel-mtf.527 the behavior of the methods is different if the
>> receiver is NaN.
>
> Yes. NaNs are -as the name says- not numbers and these operations are defined
> for numbers only, so all the float math plugin primitives fail for NaN. If
> you want to introduce NaNs silently you could do that in the primitive
> fallback code, but from my point of view, I found that raising an exception
> causes potential problems to show at a much earlier stage and not when you're
> trying to do an operation like truncate, round or whatnot (which sooner or
> later you will do).
The current implementation defines them as: return NaN if the operand is
NaN, while the new implementation raises an error. This may break existing
code, so it should be mentioned in the release notes.
Levente
>
> Cheers,
> - Andreas
>
>
More information about the Squeak-dev
mailing list
|