[squeak-dev] offscreen buffer/bitmap/array access
Lawson English
lenglish5 at cox.net
Mon Feb 1 11:49:58 UTC 2010
I've managed to work up a trivial access to the shm* calls in Mac OS X
so that I can obtain a pointer to a shared memory buffer. How can I
render to this buffer without more c-level programming? The goal would
be to take the shared memory address and use it to build various things
like bitmaps, forms, etc. I've spent several hours rummaging around with
google and searching the various squeak-related mailing lists, but there
doesn't seem to be any Squeak way to draw to/write to an offscreen
buffer which is only defined by an external address. Certainly, with far
more work, I can devise ways to do this with FFI/plugins/etc but I'd
like to prototype in smalltalk, not C.
Lawson
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