[squeak-dev] KedamaGPU, etc. (was: "OpenCL bindings for Squeak")

Ken G. Brown kbrown at mac.com
Sat Feb 20 22:18:20 UTC 2010

Something like this would be very cool:

The code is in Java tho, but I believe available.

Gerald de Jong's work with tensegrity has been remarkable.

Ken G. Brown

At 2:03 PM -0800 2/20/10, Josh Gargus apparently wrote:
>While I was hacking away on my OpenCL bindings, I was thinking about what kind of small, fun demos I could include.  When I was first exposed to Squeak, one of the things that hooked me were the various Morphic demos, like curved text, bouncing-atoms, and the magnifier morph, all with the source code right there to learn from.  Jeff Pierce's wonderful port of Alice did the same thing for 3D.
>We're at the beginning of a new era in computing, where a $1000 laptop has a CPU with 4 cores and a GPU with dozens.  What will be the new demos that catch the imagination of teenage Squeakers that are growing up with such computers?
>The most obvious idea is to integrate Yoshiki's Kedama with OpenCL.  Conceptually, this seems to be a perfect fit, and I think that it would be a lot of fun.  Anybody interested in working on this with me?  Yoshiki?
>I have some other ideas, but now I'm looking for yours.  I know that the interests of the Squeak community are broad, and I'm interested in hearing your ideas for small demos that communicate the power and flexibility of our system.
>On Feb 20, 2010, at 3:56 AM, Josh Gargus wrote:
>> For the last month or so, I've been working on some OpenCL bindings for Squeak.  I now have something that's worth showing to people. 
>> The code is on Squeak source at:
>>	http://www.squeaksource.com/OpenCL.html
>> and some rudimentary installation and usage documentation is at:
>>	https://sites.google.com/site/schwaj/home/opencl-binding-for-squeak
>> I'll write more over the weekend (hopefully in response to questions and comments), but now it's time for bed.
>> Cheers,
>> Josh

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