[squeak-dev] KedamaGPU, etc. (was: "OpenCL bindings for Squeak")
Ken G. Brown
kbrown at mac.com
Sat Feb 20 22:18:20 UTC 2010
Something like this would be very cool:
The code is in Java tho, but I believe available.
Gerald de Jong's work with tensegrity has been remarkable.
Ken G. Brown
At 2:03 PM -0800 2/20/10, Josh Gargus apparently wrote:
>While I was hacking away on my OpenCL bindings, I was thinking about what kind of small, fun demos I could include. When I was first exposed to Squeak, one of the things that hooked me were the various Morphic demos, like curved text, bouncing-atoms, and the magnifier morph, all with the source code right there to learn from. Jeff Pierce's wonderful port of Alice did the same thing for 3D.
>We're at the beginning of a new era in computing, where a $1000 laptop has a CPU with 4 cores and a GPU with dozens. What will be the new demos that catch the imagination of teenage Squeakers that are growing up with such computers?
>The most obvious idea is to integrate Yoshiki's Kedama with OpenCL. Conceptually, this seems to be a perfect fit, and I think that it would be a lot of fun. Anybody interested in working on this with me? Yoshiki?
>I have some other ideas, but now I'm looking for yours. I know that the interests of the Squeak community are broad, and I'm interested in hearing your ideas for small demos that communicate the power and flexibility of our system.
>On Feb 20, 2010, at 3:56 AM, Josh Gargus wrote:
>> For the last month or so, I've been working on some OpenCL bindings for Squeak. I now have something that's worth showing to people.
>> The code is on Squeak source at:
>> and some rudimentary installation and usage documentation is at:
>> I'll write more over the weekend (hopefully in response to questions and comments), but now it's time for bed.
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