[squeak-dev] Re: Bootstrap logic in recent Tweak-Core (?)

Andreas Raab andreas.raab at gmx.de
Thu Jul 29 04:17:41 UTC 2010


On 7/28/2010 7:32 PM, Bert Freudenberg wrote:
> On 28.07.2010, at 12:25, Andreas Raab wrote:
>
>> was able to run a SimpleDemoMaster just fine (see screenshot).
>
> Great!
>
> On a slightly related note, I chatted with Matthew (and Julian) at Squeakfest about tile scripting for 3D objects in Open Cobalt. I seem to remember we once experimented with "remote-controlling" Croquet objects using a locally-run Tweak project. But this was some time ago so I'm hazy on the details. Do you have an idea what would be needed for actual scripting of croquet objects using a 2D Tweak tile interface?

You have two options:

1) Create a local proxy for the replicated object and have it control 
the replicated target. This has the advantage that you don't need to 
replicate the script but the disadvantage that the script is 
disassociated from the object and won't persist if the local user drops out.

2) Replicate the script into the island and run it there. This is 
obviously more in line with the ideas of Croquet but the thought of all 
the things that could go wrong led me to never go down this path.

Cheers,
   - Andreas



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