[squeak-dev] About Morphic-cmm.442
asqueaker at gmail.com
Mon Jun 14 20:59:37 UTC 2010
Hmm, I noticed that the "fuzzy edges" only seem to be there only when
it's rotation is not a multiple of 90-degrees.
Another observation: That when it is exactly 0-degrees (straight up),
the translucent color is true, but at all other angles, it is somewhat
"darkened". I'm not sure why, but there is some "shadow" logic in
that same method..
Also, I don't notice any fuzzy edges on standard morphs (Polygon and
Rectangle), regardless of angle, just the SketchMorph like you pointed
Is your objection about visual-quality of those rotated sketches or
are you saying those fuzzy edges could affect color-testing logic in
eToy programs? It sounds like you are saying the latter..
It would indeed be nice if we can have our cake and eat it too..
2010/6/14 Bert Freudenberg <bert at freudenbergs.de>:
> On 14.06.2010, at 05:28, Chris Muller wrote:
>> This is a little fix from Henry Johansen which, for me, improves the
>> rendering of rotated Morphs with respect to translucency. Today when
>> Morphs are rotated they are always drawn with the Form paint rule, but
>> Henriks change allows Form blend for 32-bit displays.
>> It seems to work, and improves the look of my applications. You can
>> see the difference easily by rotating a simple RectangleMorph that is
>> However, as there are certainly more-qualified experts who may wish to
>> comment on the subject first, I thought I would start it at the Inbox.
>> - Chris
> Etoys depends on primary colors being preserved under rotation. It uses both rotation and color tests a lot.
> When I rotate a sketch that had not had translucency before, it would have none after rotating. With your patch, its edges get fuzzy:
> So this solution is not general enough. If there was translucency before, it should be preserved under rotation, yes. But if there was none, it should not be introduced. I think there is a way to have your cake and eat it, too, though I'm not quite sure how atm.
> - Bert -
More information about the Squeak-dev