[squeak-dev] OpenGL into morphic ala lumiere?
lenglish5 at cox.net
Thu Mar 25 15:25:33 UTC 2010
More than likely, this is way too advanced for moi, but I spent about an
hour rummaging through the Lumiere code for Pharo and just couldn't grok
how the OpenGL rendering is directed to a morph instead of to raw
coordinates on the main window. Is there some special property of Pharo
that allows this kind of thing, or is there some relatively simple way
in Squeak to direct OGL drawing to a morphic surface/canvas/thingie so
it renders inside the boundaries of the morph when moved?
Or does my question even make sense?
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