[squeak-dev] OpenGL into morphic ala lumiere?

Lawson English lenglish5 at cox.net
Thu Mar 25 15:25:33 UTC 2010

More than likely, this is way too advanced for moi, but I spent about an 
hour rummaging through the Lumiere code for Pharo and just couldn't grok 
how the OpenGL rendering is directed to a morph instead of to raw 
coordinates on the main window. Is there some special property of Pharo 
that allows this kind of thing, or is there some relatively simple way 
in Squeak to direct OGL drawing to a morphic surface/canvas/thingie so 
it renders inside the boundaries of the morph when moved?

Or does my question even make sense?



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