[squeak-dev] Need someone to test if NBOpenGL works for you on
win32
Igor Stasenko
siguctua at gmail.com
Mon May 24 23:17:02 UTC 2010
On 25 May 2010 02:13, Kevin Kelley <kevin at kelleysoft.com> wrote:
> On Mon, 24 May 2010 13:07:20 -0500, Igor Stasenko <siguctua at gmail.com>
> wrote:
>>
>> On 24 May 2010 20:20, Kevin Kelley <kevin at kelleysoft.com> wrote:
>>>
>>>> The animation loop's
>>>
>>> running fast and smooth, and doesn't seem to be giving much cpu load.
>>>
>>
>> Well, actually it does :)
>
> Okay, so the memcopy's are taking up a little bit of time; still, the big
> win
> so far is having the gpu render the font glyph based on just the outline
> data,
> you're getting scalable fonts on the fly effectively for free. This is
> seriously
> cool.
>
> That GPU gems link (
> http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html )
> referenced in your code is a good explanation. Shaders kind of break my
> brain,
> I'm glad to see this one in and working.
>
Every hardware is quite stupid and primitive thing. Once you got the basics,
the rest is just a piece of cake.
Btw, this is my first shader routine i ever written :)
> Cheers,
> Kevin Kelley
>
>
--
Best regards,
Igor Stasenko AKA sig.
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