[squeak-dev] 30 bit unboxed floats
Andres Valloud
avalloud at smalltalk.comcastbiz.net
Tue Oct 19 05:06:29 UTC 2010
I looked into this and from my quick impression, all pointers in
reachable object bodies will be written to twice by the algorithm.
However, a stack approach would only write such pointers once (copying
them from the object into the mark stack). Doesn't that imply that the
pointer reversal algorithm is more memory intensive than a stack approach?
On 10/18/10 14:55 , Eliot Miranda wrote:
>
>
> On Mon, Oct 18, 2010 at 2:50 PM, Andres Valloud
> <avalloud at smalltalk.comcastbiz.net
> <mailto:avalloud at smalltalk.comcastbiz.net>> wrote:
>
> On 10/18/10 10:31 , Jecel Assumpcao Jr. wrote:
>
> We have had several discussions about the tags in Squeak.
> xxxxxx1 is a
> SmallInteger and xxxxxx00 is an object pointer, but xxxxxx10 is not
> generally used.
>
>
> How does the mark and sweep GC handle mark stack overflows? Is
> there a bit in the object header for that?
>
>
> The Squeak GC uses a pointer-reversal algorithm for marking and so is
> immune to mark stack overflow.
>
> cheers,
> Eliot
>
>
> Andres.
>
>
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