[squeak-dev] Grabbing the mouse

Bert Freudenberg bert at freudenbergs.de
Tue Feb 22 06:47:02 UTC 2011


On 21.02.2011, at 15:41, Matthew Fulmer wrote:

> On Fri, Feb 11, 2011 at 11:46:04PM -0500, Matthew Fulmer wrote:
>> Is there a way in squeak to completely grab the mouse so you can
>> get all events, and not even bother with the cursor? a lot of
>> games do it for various features, and trying to do the same in
>> Open Cobalt for the camera controls
> 
> I discovered that there is InputSensor >> cursorPoint: that
> claims to move the mouse pointer position, but the primitive
> seems to be un-implemented on all three platforms.
> 
> To try it:
> 
> Sensor cursorPoint: 100 at 100
> 
> -- 
> Matthew Fulmer (a.k.a. Tapple)


won't fix

http://bugs.squeak.org/view.php?id=2406

- Bert -





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