[squeak-dev] Re: How Morohs are rendered

Igor Stasenko siguctua at gmail.com
Tue Jul 19 23:11:39 UTC 2011


On 20 July 2011 02:10, Igor Stasenko <siguctua at gmail.com> wrote:
> On 19 July 2011 23:28, Hilaire Fernandes <hilaire.fernandes at edu.ge.ch> wrote:
>>>> No such thing. If you're interested in the details you'll have to be
>>>> more specific about what aspect you're interested in. Are you trying to
>>>> make your graphics faster? In that case enable the preference
>>
>> Yes, I try to make graphics faster on iPad.
>> I am tempted to think the bottleneck are the bitblt operations of the
>> damaged area, also the larger the whole canvas, the slower the rendering
>> with the same sketch.
>> I can try to reduce the number of damaged area.
>>
>
> Yes. The fillrate of bitblt engine is quite slow, because all
> operations are in memory and CPU bound.
> Comparing to fillrate of modern graphics cards. And even to fillrate
> of other CPU-driven implementations like, because they using highly
> optimized code for that.
>
(other implementations like: Flash )

>
>> Hilaire
>
>
>
>
> --
> Best regards,
> Igor Stasenko AKA sig.
>



-- 
Best regards,
Igor Stasenko AKA sig.



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