[squeak-dev] Re: [Ann] Cuis 3.1 is available

Juan Vuletich juan at jvuletich.org
Fri Mar 4 23:53:59 UTC 2011


Hilaire Fernandes wrote:
> Really feels snappy! Should be quite snappy on XO with COG VM.
>   

Trying to run it with your VM (thanks for it!) on the XO is my next step :)

Cheers,
Juan Vuletich

> Hilaire
>
> Le 04/03/2011 21:41, Juan Vuletich a écrit :
>   
>> Hi Folks,
>>
>> Cuis 3.1 is available at http://www.jvuletich.org/Cuis/Index.html . From
>> the release notes:
>>
>> New in Cuis 3.1
>> -------------------
>>    * Super fast Morphic world display.
>>          o     About ten times faster when many windows are open.
>>          o     Makes the whole UI feel much more responsive.
>>          o     Simpler code.
>>
>>    * New Layout engine.
>>          o     New layout specs and logic.
>>          o     New layout adjusters and window resizers.
>>          o     Allows adding / removing morphs without leaving "holes".
>>          o     Orders of magnitude simpler. Can be understood by humans.
>> Removed all traces of the old code.
>>
>>    * Cleaner look for Default theme. Nicer buttons, menus and halos.
>> Faster world redraw allows for full-window resize.
>>
>>    * Morphic buttons simplification: reduced 5 morphic button classes
>> into just one.
>>
>>    * New Transcript
>>          o     Fast (Calls return quickly)
>>          o     Fast (Updates are immediate)
>>          o     Thread safe
>>          o     Can log to file in addition to Display
>>          o     Display output is optional (for headless images)
>>          o     Can work on a bare bones image (Doesn't need UI,
>> dependency, events, processes)
>>          o     Optional morphic window for seamless integration in Morphic
>>          o     UI framework agnostic. Can be used to debug Morphic, even
>> with the morphic window open, without crashing the image!
>>          o     No longer a text editor. Display is read only.
>>
>>    * Support for .mcz files (they are treated like .cs and .st files)
>>
>>    * Removed the colored mouse button naming from all over the system.
>> Now they are #mouseButton1, #mouseButton2 and #mouseButton3.
>>
>>    * Cleaner Clipboard design & api, to enable extended clipboard
>>
>>    * Fixes to transparent pixels in 32bpp Forms
>>
>>    * Lots of code simplifications all over the system: Text, Menus,
>> Tools layout construction, SystemWindow. Killed FakeClassPool.
>>
>>    * Utilities: #printStack: (great together with the new Transcript),
>> better comment at Object>>#is:
>>
>>    * Many updates from Squeak, including cascading of optimized sends
>>
>> Cheers,
>> Juan Vuletich
>>
>>
>>     
>
>
>   




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