[squeak-dev] Balloon3D: not loading in trunk
Casimiro de Almeida Barreto
casimiro.barreto at gmail.com
Tue Oct 4 18:48:42 UTC 2011
Problem with Balloon3D and some other obsolete packages is that compiler
is not supporting things like # anymore. I guess that downloading VRML
and editing #. to #'.' and then loading from local cache would "do the
Other way is to getting a clean and old image (10996 used to work) and
then load Balloon3D via Monticello browser prior to updating image.
Anyways, as many noted before, Balloon3D is not supported anymore. But
there are similar problems while trying to load Tweak (compiler
complaining about #. and other "forbidden symbols"). So, one thing that
can be done is to load OpenCobalt "customise it" to your development
needs. Problem is: everything works like PSP firmware: you update it
with "non official" stuff (like update from trunk) and things start to
I guess it's a problem of not having "core classes" that are orthogonal
and not supposed to be directly changed (I just can't understand this
flaw, since the right stuff would be having a set of core classes and
when changes are needed just subclass and do what's needed in the
Em 04-10-2011 11:18, Chris Cunnington escreveu:
> >What is wrong on using some old as long works ?
> There's nothing wrong with using something as long as it works if you want to use an old image. I don't want the core developers
> to be responsible for all things going forward.
> >Balloon3D could be loaded with hard work and maybe if we can have it could have a new user.
> That's the issue in a nutshell: who will do the hard work? I'm worried about managing expectations put
> on core developers and the SOB.
> >In short time he realize all you said is true and follow your advice. But if we don¹t take users wishes, could loose he.
> People don't leave the community because somebody disagrees with them. I think people leave the community because
> clear expectations and boundaries are not set. People leave because they smell apathy.
> In the near future it will not be necessary to post to the message board to ask about this. There is
> a plan longstanding about creating a smaller image and then having tests, a contract between core developers and application
> developers about what can be expected to work in a trunk image. When that comes down (likely when Andreas comes back), then the issue
> will present itself clearly: the maintainer of Balloon3D is not keeping up with contract with the core developers.
> Clear policies energize a community.
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