[squeak-dev] Re: Opengl and Squeak
dimitris chloupis
thekilon at yahoo.co.uk
Mon Aug 20 13:39:00 UTC 2012
Thank you I have downloaded that too and will study it. Since opengl and opengl es are very close , it should not be hard to modify it for es.
________________________________
From: Igor Stasenko [via Smalltalk] <ml-node+s1294792n4644629h72 at n4.nabble.com>
To: kilon <thekilon at yahoo.co.uk>
Sent: Monday, 20 August 2012, 14:06
Subject: Re: Opengl and Squeak
On 20 August 2012 11:19, dimitris chloupis <[hidden email]> wrote:
> Thank you all for your help. I decided to go with Opengl ES 2.0 . Many
> openglers have recommended to me Opengl ES 2 as a very nice subset of opengl
> that is both very powerful and way simpler to implement, so I will most
> likely use that for porting Morphic to opengl and maybe open the way for
> squeak/pharo android/ios port. Seems like a double win to me. If I can
> automate the generation of the wrappers as already CroquetGL is doing it
> would be great.
>
You can adapt the
http://www.squeaksource.com/OpenGLSpecs.html
to automatically generate wrappers for your code.
This is what i using to generate wrappers for NBOpenGL.
--
Best regards,
Igor Stasenko.
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