[squeak-dev] Re:NativeBoost and NBOpenGL on Mac?

Lawson English lenglish5 at cox.net
Wed Jan 11 19:08:49 UTC 2012


[pharo list added back in]

WOuld it be best to have a VM primitive that actually gives this info in 
a cross-platform way since it is going to be more and more useful as 
time goes on?


On 1/11/12 11:56 AM, Hans-Martin Mosner wrote:
>
> I'm currently also experimenting with this (under Linux) and it looks like this does not fully work on my system - the
> OpenGL output seems to be displayed for a very short moment, and then only teh Squeak desktop is visible again.
> Of course, it's nice to have the platform-dependent part within the primitive, but at least for Windows and Linux/X11
> creating an OpenGL context is not really difficult, so since we already have platform-dependent OpenGL subclasses
> anyway, there is no strong reason to keep the context creation stuff in primitive code.
>
> Cheers,
> Hans-Martin
>
>




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