[squeak-dev] How to force selection update in the debugger?
Bob Arning
arning315 at comcast.net
Wed Nov 14 19:13:17 UTC 2012
This works for me:
doStepSeveral
10 timesRepeat: [
self doStep.
self changed: #contentsSelection.
World displayWorldSafely.
(Delay forMilliseconds: 100) wait. "in case you want to see
each step"
]
Cheers,
Bob
On 11/14/12 1:26 PM, Eliot Miranda wrote:
> Hi All,
>
> I submitted a run until feature for the debugger to the Squeak
> inbox recently and would commit it to trunk except that I'd like the
> option of having the selection update on each step. But I can't see
> how to do that. I *think* selection update is done with a callback
> here in Debugger>>contents:selection:
>
>
> Smalltalk isMorphic ifTrue:
> [World
> addAlarm: #changed:
> withArguments: #(contentsSelection)
> for: self
> at: (Time millisecondClockValue + 200)].
>
> And I'm not sure how this causes the selection to update. Is it part
> of text morph draw or a separate thing? This is too convoluted to
> look through. So perhaps someone can help e. If I want the selection
> to redraw what's the minimum action necessary. This is as part of a
> loop that looks like
>
> [self selectedContext == context
> and: [(value := receiver with: context executeMethod: method) ==
> false]] whileTrue:
> [self doStep].
>
> i.e. after the doStep I'd like to force the code pane to update its
> selection.
>
> AdvThanksance
> --
> best,
> Eliot
>
>
>
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