[squeak-dev] How to force selection update in the debugger?

Eliot Miranda eliot.miranda at gmail.com
Thu Nov 15 08:16:49 UTC 2012


Hi Bob,

   thanks, but no thanks <blush>.  I want to see the update as fast as
possible, even if it flickers like crazy.  I don't want to display the
whole world, just the text morph in question.


On Wed, Nov 14, 2012 at 11:13 AM, Bob Arning <arning315 at comcast.net> wrote:

>  This works for me:
>
> doStepSeveral
>
>     10 timesRepeat: [
>         self doStep.
>         self changed: #contentsSelection.
>         World displayWorldSafely.
>         (Delay forMilliseconds: 100) wait.    "in case you want to see
> each step"
>     ]
>
>
> Cheers,
> Bob
>
>  On 11/14/12 1:26 PM, Eliot Miranda wrote:
>
> Hi All,
>
>      I submitted a run until feature for the debugger to the Squeak inbox
> recently and would commit it to trunk except that I'd like the option of
> having the selection update on each step.  But I can't see how to do that.
>  I *think* selection update is done with a callback here in
> Debugger>>contents:selection:
>
>
>  Smalltalk isMorphic ifTrue:
>  [World
>  addAlarm: #changed:
>  withArguments: #(contentsSelection)
>  for: self
>  at: (Time millisecondClockValue + 200)].
>
> And I'm not sure how this causes the selection to update.  Is it part of
> text morph draw or a separate thing?  This is too convoluted to look
> through.  So perhaps someone can help e.  If I want the selection to redraw
> what's the minimum action necessary.  This is as part of a loop that looks
> like
>
>   [self selectedContext == context
>  and: [(value := receiver with: context executeMethod: method) == false]]
> whileTrue:
>  [self doStep].
>
>  i.e. after the doStep I'd like to force the code pane to update its
> selection.
>
>  AdvThanksance
> --
> best,
> Eliot
>
>
>
>
>
>
>
>


-- 
best,
Eliot
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