[squeak-dev] Re: Squeak 4.4 release todo list
arning315 at comcast.net
Wed Nov 21 18:22:46 UTC 2012
It's always fun to try it with Squeak. convert the form to 32 bits and
0 to: self height - 1 do: [ :y |
self colorAt: self width-1 at y put: ((self colorAt: 0 at y) mixed: 0.5
with: (self colorAt: self width-2 at y)).
self colorAt: 0 at y put: ((self colorAt: 2 at y) mixed: 0.5 with: (self
colorAt: self width-1 at y))
Seems to fuzz it up pretty well.
On 11/21/12 10:53 AM, Frank Shearar wrote:
> On 21 November 2012 14:39, Frank Shearar <frank.shearar at gmail.com> wrote:
>> Hi folks,
>> Apologies for the silence: things have been a bit busy.
>> Test wise we're looking pretty good. We still have a few red lights but I don't see much point in delaying further: some of the test failures are because of VM sensitivities.
>> Off the top of my head we/I still need to write a changelog, and otherwise a bunch of infrastructural stuff's all that's needed: a new update stream, switching it over, etc. I wrote a ReleaseBuilder script but of course should actually publish it.
>> I've also nearly finished the new background, and just need to figure out how to clean the edges of the pic to make it tile properly. Given I'm writing this mail on my phone I will have to mail the proposed image separately, at a later stage.
> For better or worse, here it is. Test it with
> ActiveWorld color: (InfiniteForm with: (PNGReadWriter
> readFromFileNamed: 'my/path/to/blur_ulam_1.png'))
> Note the strange vertical white-ish line between the tiles. The image
> is filled all the way to the edge, but the left and right edges differ
> sufficiently to create the artifact. I'm not sure how to get rid of
> it, never having attempted to make a tile-able image before.
>> Anyone spot anything missing off the swiki release page?
> That would be http://wiki.squeak.org/squeak/6188.
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