[squeak-dev] Re: Would anyone care for some noise?

Casey Ransberger casey.obrien.r at gmail.com
Thu Feb 14 18:32:58 UTC 2013


Inline

On Thu, Feb 14, 2013 at 5:22 AM, David Faught <dave.faught at gmail.com> wrote:

> >>* Let me know if you'd like to make some noise!*
> >Seems certainly useful to me. In fact, I'd be surprised if there wasn't an implementation in Croquet or Qwaq already.
>
> Yes and no.  There may be another implementation somewhere too, but I made one using the OpenCroquet base
> mainly for the OpenGL code.  The problem is it was coded as a GLSL fragment shader, so it was really fast but not
>
> really Squeak code.  It was a part of the Procedural Textures project that there is a video for at:
>
>   http://www.youtube.com/watch?v=qBHbMxplM5c
>
>
Cool!


> There used to be a page describing the whole project on the Croquet Consortium wiki, but that appears to be gone now.
>
> The code was in the Hedgehog repository, which also appears to be gone. I still have most of my notes, and I might
>
> be able to dig up the code, if anyone is interested. The project was a stab at something similar to Jerzy Karczmarczuk's
>
> Clastic, only using Croquet OpenGL with a Tweak UI.
>
> I'd like to see it, if you can.

> I strongly encourage you to look at Jerzy's Clastic tutorial paper, which you can still find at:
>
>   http://karczmarczuk.users.greyc.fr/Work/Clastic_distr/clastic.html
>
>
Reading this now; thanks!


> Cheers,
>
> Dave
>
>
-- 
Casey Ransberger
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.squeakfoundation.org/pipermail/squeak-dev/attachments/20130214/537bef55/attachment.htm


More information about the Squeak-dev mailing list