[squeak-dev] 3D points?

Ron Teitelbaum ron at usmedrec.com
Wed Feb 27 07:36:52 UTC 2013


Hi Frank,

Ahhh I see.

We use Vector3

Point>>@ aNumber
	^Vector3 x: x y: y z: aNumber

Vector3 comes from Croquet.

All the best,

Ron Teitelbaum


> -----Original Message-----
> From: squeak-dev-bounces at lists.squeakfoundation.org [mailto:squeak-dev-
> bounces at lists.squeakfoundation.org] On Behalf Of Frank Shearar
> Sent: Wednesday, February 27, 2013 2:21 AM
> To: The general-purpose Squeak developers list
> Subject: Re: [squeak-dev] 3D points?
> 
> That's true of _Point_, but Casey's looking for something that's 3d.
> As it happens, Point doesn't understand @.
> 
> frank
> 
> On 27 February 2013 07:18, Ron Teitelbaum <ron at usmedrec.com> wrote:
> > Hi Casey,
> >
> >
> >
> > It's in Graphics.  Part of core Squeak.  Don't think there is a
> > standalone package for it.  There are a number of package extensions to
it.
> >
> >
> >
> > All the best,
> >
> >
> >
> > Ron Teitelbaum
> >
> >
> >
> > From: squeak-dev-bounces at lists.squeakfoundation.org
> > [mailto:squeak-dev-bounces at lists.squeakfoundation.org] On Behalf Of
> > Casey Ransberger
> > Sent: Tuesday, February 26, 2013 11:54 PM
> > To: The general-purpose Squeak developers list
> > Subject: [squeak-dev] 3D points?
> >
> >
> >
> > Is there a stand alone package that provides Point>>@ in Squeak? E.g.,
> > x at y@z.
> >
> >
> >
> > --
> > Casey Ransberger
> >
> >
> >
> >
> 




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