[squeak-dev] continuous display of cursor position

Bob Arning arning315 at comcast.net
Sat Jan 5 11:55:43 UTC 2013


I'm a little confused here. Did

Morph openInWorld

ever work? I've never seen a Squeak where that worked, but

Morph new openWorld

has worked everywhere I have visited.

Also, what does InfoMorph do for you that UpdatingStringMorph does not?

Cheers,
Bob

On 1/5/13 4:14 AM, Edgar J. De Cleene wrote:
>
>
> On 1/4/13 6:45 PM, "Ken G. Brown" <kbrown at mac.com> wrote:
>
>> Have you been able to run this in the latest Squeak4.4-12327 on Cog 2640?
>> On my Mac, InfoMorph openInWorld fails:
>>
>> InfoMorph class(Object)>>doesNotUnderstand: #openInWorld
>> Receiver: InfoMorph
>> Arguments and temporary variables:
>> aMessage:  openInWorld
>> exception:  MessageNotUnderstood: InfoMorph class>>openInWorld
>> resumeValue:  nil
>> Receiver's instance variables:
>> superclass:  StringMorph
>> methodDict:  a MethodDictionary(#cambio:->(InfoMorph>>#cambio: "a
>> CompiledMethod...etc...
>> format:  150
>> instanceVariables:  nil
>> organization:  ('step' step stepTime)
>> ('as yet unclassified' cambio:)
>>
>> subclasses:  nil
>> name:  #InfoMorph
>> classPool:  nil
>> sharedPools:  nil
>> environment:  Smalltalk globals "a SystemDictionary with lots of globals"
>> category:  #SqueakRos
>>
>> Ken G. Brown
>>
>>
>> [see attached file: InfoMorph.st]
>> ?
> You was right and Houston, we have a problem
> Because if you check the hierarchy
> ProtoObject
>    Object
>      Morph
>        StringMorph
>          InfoMorph
>
> And Morph openInWorld also fails, which is a serious bug.
> I using my own derivate images for long time, so don't see this problem.
> Now check with older VMs....
>
> And yes Morph openInWorld fails.
>
> Later I updated from trunk for see which change break this.
>
> Normally use the attached for years and on any Squeak , Cuis and Pharo 1.4
> It's initialized in red and adhere to top edge, then I do find window,
> select and embed into DokingBar, so have position of mouse and current
> Change Set
>
> Thanks!
>
> Edgar
>
>
>
>

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