[squeak-dev] OpenGL procedural textures generator (by David Faught) for Squeak 4.4

Enrico Spinielli enrico.spinielli at gmail.com
Sat Mar 2 10:16:46 UTC 2013


fantastic!
thanks
On Mar 2, 2013 11:02 AM, "Nikolay Suslov" <nsuslovi at gmail.com> wrote:

> Hello,
>
> I have successfully proceeded in running TweakCore on the recent Squeak
> 4.4 trunk image (from Jenkins).
> And one of the famous existed applications developed in Tweak is the
> OpenGL procedural textures generator by David Faught.
> I make it also loadable to the current Squeak.
>
> You could download the ready to run image from here:
> http://krestianstvo.org/TweakCoreOpenGL-squeak44.zip
> or
> execute in the workspace in own image:
>
> "1. Load FFI"
> (Installer repository: 'http://source.squeak.org/FFI'
> )
>     install: 'FFI-Pools';
>     install: 'FFI-Kernel';
>     install: 'FFI-Tests'..
>
> "2. Load CroquetGL "
> (Installer repository: 'http://www.squeaksource.com/CroquetGL')
>     install: '3DTransform';
>     install: 'OpenGL-Pools';
>     install: 'OpenGL-Core'.
>
> "3. Load TweakCore and Procedural textures application for Tweak"
> (Installer repository: 'http://sdk.krestianstvo.org/sdk/inbox')
>     install: 'tweakcore';
>     install: 'Tweak-OpenGL-sn.3'.
>
> "4. Set the default settings in Tweak"
> CDefaultWidgetLibrary setDefaultSettings.
>
> "5. Run one of two examples"
> CProjectMorph open: Wrinkle1.
> "or"
> CProjectMorph open: Wrinkle2.
>
> The attached screenshot shows the running application.
>
> Regards,
> Nikolay
>
>
>
>
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