[squeak-dev] FloatConstants?

Eliot Miranda eliot.miranda at gmail.com
Tue Dec 23 21:01:23 UTC 2014


Hi Chris,

On Tue, Dec 23, 2014 at 12:50 PM, Chris Muller <asqueaker at gmail.com> wrote:

> On Mon, Dec 22, 2014 at 3:59 AM, Bert Freudenberg <bert at freudenbergs.de>
> wrote:
> > On 22.12.2014, at 00:13, Levente Uzonyi <leves at elte.hu> wrote:
> >>
> >> ConverterFloatArray at: 1 put: self; basicAt: 1.
> >
> > Any reason not to use this in #asIEEE32BitWord? Endianness?
> Arch-dependency?
> >
> > I see, it's not thread-safe. This would be:
> >
> >         (FloatArray new: 1) at: 1 put: self; basicAt: 1.
> >
> > Might still be faster?
>
> Yes.  Since creation of a one-element FloatArray every time did not
> adversely affect performance of Levente's too significantly (only 3.7X
> instead of 4.0X faster), I decided it was worth the cost of the
> allocation than to worry about concurrency.  So I ended up with
> Levente's latest except I cannot risk a calculation ending up -0.0, so
> I have to account for it too.  And, NaN too.  Thus:
>
>      hashKey32
>           | bits |
>           self = NegativeInfinity ifTrue: [ ^ 0 ].
>           self = Infinity ifTrue: [ ^ 4294967294 ].
>           self = NaN ifTrue: [ ^ 4294967295 ].
>           self = NegativeZero ifTrue: [ ^ 2147483651 ].
>           bits := (FloatArray new: 1) at: 1 put: self; basicAt: 1.
>           self < 0.0 ifTrue: [ ^ 4286578688 - bits ].
>           ^ 2147483651 + bits
>

FloatArray basicNew: 1 will be a little bit faster.  Please use hex to make
the layout clear.



> Since there are not a full 32-bits worth of IEEE 32-bit floats (e.g.,
> several thousand convert to NaN), it might be wise to move +Infinity
> and NaN _down_ a bit from the very maximum, for better continuity
> between the float and integer number lines, or for potential future
> special-case needs..?
>
> In any case, I wanted to at least see if what we have, above, works
> for every 32-bit IEEE float.  To verify that, I enumerated all Floats
> in numerical order from -Infinity to +Infinity by creating them via
> #fromIEEE32BitFloat: from the appropriate ranges.
>
> It hit a snag at 2151677948.  Check this out:
>
>      | this next |
>      this := Float fromIEEE32Bit: 2151677949.
>      next := Float fromIEEE32Bit: 2151677948.
>      self
>           assert: next > this ;
>           assert: ((FloatArray new: 1) at: 1 put: (next); basicAt: 1)
> > ((FloatArray new: 1) at: 1 put: (this); basicAt: 1)
>
> As I thought, the representations between IEEE floats and FloatArray
> floats are different-enough that their precisions align differently
> onto the 32-bit map for these two floats.  IEEE's are precise-enough
> to distinguish these two floats, FloatArray representations are not.
>

Chris, FloatArray stores 32-bit ieee 754 single-precision floats, Float
represents 64-bit ieee 754 double-precision floats.  They look like this:

single-precision: sign, 8-bit exponent, 23 bit mantissa
double-precision: sign, 11-bit exponent, 52 bit mantissa

So if you assign a large Float to a Float array it will map to Infinity:

((FloatArray new: 1) at: 1 put: 1.0e238; at: 1) => Infinity

and if you assign a small one it will map to zero:

((FloatArray new: 1) at: 1 put: 1.0e-238; at: 1) => 0.0


That these guys are considered "equal" by the FloatArray is actually
> good enough for my indexing requirement, but now I'm looking at the
> prim-fail code for FloatArray:
>
>     at: index
>          <primitive: 'primitiveAt' module: 'FloatArrayPlugin'>
>           ^Float fromIEEE32Bit: (self basicAt: index)
>
> If this or the #at:put: primitive were to ever fail on the storage
> (at:put:) exclusive-or the access (at:) side, then it appears
> FloatArray itself would retrieve a value different than was stored..!
>

But that happens whenever you store a double that cannot be represented as
a 32-bit float.  That;s exactly what we're doing here is mapping 64-bit
floats to 32-bit floats so we expect to retrieve different values than
those stored most of the time, on average 2^32-1/(2^32).  Only 1/(2^32) of
the double precision floats are exactly representable in 32-bits.



-- 
best,
Eliot
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