[squeak-dev] ScreencastMorph

karl ramberg karlramberg at gmail.com
Thu Jan 16 15:01:24 UTC 2014


Did  you look at the EventTheatreMorph in Etoys ?

Cheers,
Karl



On Thu, Jan 16, 2014 at 3:53 PM, DeNigris Sean <sean at clipperadams.com>wrote:

> I'm working on a ScreencastMorph. The idea is to have something like what
> HandMorphForReplay does, but in a self contained window. The effect would
> be that there was another World running in a window, where the
> HandMorphForReplay could carry out a UI script that could be played, sped
> up, slowed down, rewound - all the actions you would except from a media
> player.
>
> Unfortunately, starting a World in a window does not seem easy. Most of
> the time I try it or manually mess with HandMorphs, my image locks up
> permanently.
>
> I've also had trouble getting the tool to resize. I tried Window ->
> TransformationMorph -> PasteUpMorph -> MyCoolToolWindow. That seems
> promising - although I have to open the tool in the world before embedding
> in the PasteUpMorph. The tool will resize and even interact for a while,
> but eventually that too seems to lock up the image.
>
> Any ideas?
>
> Thanks,
> Sean
>
> p.s. cross-posting to Squeak-dev and Pharo-dev. If I get it working, I
> plan on porting to both.
> p.p.s. I'm posting to the dev lists because I see clear killer uses for
> this in the Core system (UI Testing, live documentation)
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.squeakfoundation.org/pipermail/squeak-dev/attachments/20140116/6f038d57/attachment.htm


More information about the Squeak-dev mailing list